Creative x-fi xtrememusic sb0460 review

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On August 2, 2005 Creative conducted a conference in Germany, where it presented sound cards of the new generation to the European press - SoundBlaster X-Fi.

Even before that date, on May 13, 2005 Creative had announced the Xtreme Fidelity technology, or simply X-Fi, and an audio processor of the same name.

The new processor is more or less clear, but what's the Xtreme Fidelity technology? According to the manufacturer, it consists in supporting 24-bit quality, stunning audio clarity with a minimum of 110db SNR and the new CMSS® [Creative Multi Speaker Surround] 3D headphone and surround speaker technology. According to Sim Wong Hoo, the founder and CEO of Creative — "Xtreme Fidelity is the result of our vision of a new audio standard which would provide a dramatic improvement in MP3 music, PC game play and digital movies, thereby setting the stage for a whole new platform for digital entertainment in the home».

Speaking of Xtreme Fidelity, the manufacturer emphasizes two new technologies: 24-bit Crystalizer and CMSS-3D. Creative designed these technologies to re-master, enhance, and re-mix the existing compressed 16-bit stereo data in real time into 24-bit quality surround audio with speakers of any configuration as well as in headphones.

In order to support features of the new standard, Creative created the X-Fi processor with a logotype "Xtreme Audio Needs An Xtreme Fidelity Processor!".

Retrospective Review

The previous sound cards, starting from Live! 1998, have been based on the EMU10K processor modifications. This processor was designed mostly for synthesizers and E-MU production modules as a hardware MIDI-synthesizer with a built-in effect-processor. The EMU10K was a progressive chip for the time, when the main requirement to a sound card was hardware MIDI with a maximum large memory bank, wide range of features and high-quality effects. But it's quite clear that this processor is currently obsolete. Despite the 32-bit audio processing, programmable high-quality professional effects, support for 8 digital I2S or SPDIF interfaces, its disadvantages [its key flaw is stiff architecture] brought everything to nought.

Audio interests of users have changed considerably since the appearance of the EMU10K. In fact, the audience split into three camps: 1] office and other users, who are content even with the integrated audio; 2] gamers, who are not into audio quality; who like good 3D audio in games, if it's not to the detriment of performance; 3] melomaniacs and audiophiles, who use a computer as a convenient music library, — they need a sound card solely for a high quality playback of music.

But audiophiles impeached credibility of Creative products, even though the latest models were equipped with high quality I2S Cirrus Logic DACs. For a long time the main shoo-away, damaging the image of Live/Audigy cards, has been the uninterruptible mediocre hardware resampling of all frequencies into the reference frequency of 48 kHz. In order to get high quality playback of 44.1 kHz format [the majority of records], users started installing DirectSound or ASIO SSRC plugins [software sample rate conversion] for popular mp3 players - Winamp and Foobar.

SRC Audigy vs. SSRC Winamp

Starting from Audigy2, designers introduced the P16V unit into their processor, which allowed cards to play back DVD-Audio [96 and 192 kHz]. But this mode was available only for those frequencies and only via DirectSound interface. The effect-processor operating at 48 kHz must be disabled in this case. Otherwise, resampling will intervene again.

In the low-end sector Creative starts disastrously losing the market of sound cards to the expansion of AC'97 and HDA codecs preinstalled on motherboards. Users lose their incentive to pay for an external sound card. Besides, the advance of Internet and file sharing networks turns a computer into a storage of files in compressed formats. That's why many users prefer semiprofessional cards on Envy24 for high quality music playback - minimum hardware features, with fixed sampling frequency selection, sterling 44.1 kHz and minimum unnecessary bells and whistles.

Creative was obviously in need of a new processor, devoid of previous drawbacks. X-Fi has been in development for the last five years. The company started designing a processor of the new generation since the launch of the first Audigy model. Location: Creative Advanced Technology Center, Silicon valley, California.

X-Fi architecture

According to the manufacturer, the new Xtreme Fidelity audio processor packs in over 51 million transistors that churn out over 10,000 MIPS of power! [millions instructions per second]. X-Fi is 24 times more powerful than its predecessor.

The heart of the processor is DSP "Quartet", as there are 4 sub-processors operating independently. The architecture is called TIMD [Thread Interleaved Multiple Data]. In order to gain parallelism , the audio processor is based on the architecture with Very Large Instruction Words [VLIW].

Such an instruction unites several regular commands, which are executed simultaneously [in parallel] by different functional units of a processor to increase its performance. Performance grows, because a processor doesn't waste time to organize parallelism on the command level. A group of parallel instructions is executed by a compiler.]

Each sub-processor has the 2xSIMD architecture. 2x means that a sub-processor usually operates with two data streams - stereo data, complex numbers. By the way, floating point as well as fixed point formats are used. A set of instructions consists of 235 operation codes and about 60 special instructions, which can often be found in frequency processing algorithms, for example complex multiplication of data from two streams, decimal logarithm, exponent.

Internal clocking of the processor is 400 MHz. It supports External Clock masters for S/PDIF and I2S. PPL performance - 48 kHz conversion

We should only take into account that the quality parameters in the frequency range do not characterize filters in the time domain. But considering that these cards are intended mostly for games and movies, this conversion precision may be considered excellent. Intermodulation distortions from SRC in previous models reached 0.1% in the HF band, but only few users complained about the quality drop.

There is one very important issue, which is not exactly advertised by the manufacturer - unlike the audio processors of the previous generation, X-Fi allows to disable resampling as well as other DSP effects! In this case you lose the unique feature to listen to several parallel signals with different sampling rates and apply various effects and improvements. But if you love maximum audio quality, you need this feature the least of all.

SRC converters also support DMA mode to process audio right in the main memory, without CPU. The tunable cache enables the system to compensate for PCI bandwidth issues.

X-Fi Features

HRTFs / Headphone processing is based on several technologies. These are UCDavis, Aureal, and Sensaura. It uses patents on MacroFX, binaural 3D panning. It includes 48-tap FIR filters, to process up to 128 3D sources.

CMSS [Creative Multi Speaker Surround] technology is updated to CMSS-3D. According to the manufacturer, this approach yields better results, especially with respect to sound field stability, than Dolby Prologic II/IIx. It also achieves more natural HF timbre and spatiousness than Dolby Headphone.

Unlike the previous generations of audio processors, the new processor also supports effects for 24/96 and 24/192 modes. Quadrature Mirror Filter is used for processing very high sample-rate recordings, for example 192 kHz - splitting high-frequency recordings into up to 4 x 48kHz bands. Effects can then be applied to these separate bands and then the bands rejoined. Thus, 192 kHz signals are processed faster relative to regular methods.

The chip architecture allows switching between modes without rebooting, so sound cards can make maximal use of resources.

ASIO 2.0 is supported with < 2mSec latency. 0% CPU overhead is required to pass audio to/from the host to hardware.

WDM and OpenAL driver and hardware support is optimized to obtain the lowest latency and highest quality interactive audio.

Comparison

The table contains rough estimates of performance offered by various sound cards from Creative [according to the manufacturer].

Raw Data Path MIPs

Typical Processor MIPs

Internal Audio Channels Available

MIPS vs Live!

No. of Simultaneous Real-time Effects

No. of Transistors

Sound Blaster Pro

≈1

3+

-

0.0001x

-

100K

AWE 32 [EMU8000]

67

200+

-

0.2x

-

500K

Live! [10k1]

335

1000+

16 [to Effects Engine]

1x

1

2M

Audigy [10k2]

424

1250+

64 [to Effects Engine]

4x

4

4.6M

X-Fi

10340

30000+

4096 [to all Processing Elements]

67x

8

51.1M

The X-Fi is designed with a completely new architecture, unlike any other audio processor that has ever been designed by Creative, as well as unlike all the other processors, including GPUs. The concept is a programmable ring architecture. This architecture is very flexible in signal routing, with 4096 audio ring channels that route audio to any of the processing elements - Tank, SRC, Mixer, DSP.

X-Fi Raw Data Path MIPs

SRC

7310

Filter

200

Mixer

1210

Tank

440

DSP

1180

Total

10340

Thus, the new X-Fi architecture consists of the following main innovations:

  • Ring architecture
  • New DSP "Quartet"
  • Ultra-quality SRC
  • Hardware Accelerated Mixer, Tank Engine [effects], Filter Engine, DMA.
  • Concurrent processing and interaction between the hardware and software parts

Wealth of information on the X-Fi audio processor can be found on this web site: www.soundblaster.com/products/x-fi/technology.

Sound Blaster X-Fi cards

On August 8, 2005 Creative announced a new series of Sound Blaster X-Fi cards based on the cognominal processor. There will be four models: Sound Blaster X-Fi Elite Pro, Sound Blaster X-Fi Fatal1ty FPS, Sound Blaster X-Fi Platinum, Sound Blaster X-Fi XtremeMusic.

Sound Blaster X-Fi Elite Pro is equipped with a professional-quality DAC of 116 dB SNR, plus an external interface module with 24-bit Crystalizer, X-Fi CMSS-3D, 3DMIDI and EAX controls. The card has 64 MB of on-board X-RAM as well as mike and guitar preamplifiers. The approximate price is US$399.99.

Sound Blaster X-Fi Fatal1ty FPS was designed to meet the requirements of Johnathan "Fatal1ty" Wendel, the famous gamer. The card offers 109 dB SNR, 64 MB of on-board X-RAM. The bundle includes an internal rack for 5" bay and an IR remote control. PCI card with lower quality DACs. Price: US$279.99.

Sound Blaster X-Fi Fatal1ty FPS

Sound Blaster X-Fi Platinum. It's similar to the Fatal1ty, but it's a PCI card with a lower-quality DAC and without on-board memory. US$199.99

Sound Blaster X-Fi XtremeMusic. It's the simplest modification. Platinum without an internal rack. US$129.99 By the way, you can order an IR USB receiver and a remote control even for this card.

In this article we are going to review the most interesting model - Sound Blaster X-Fi Elite Pro. The distinguishing feature of this card is the highest quality and performance, plus an enormous external rack with a remote control.

Sound Blaster X-Fi Elite Pro

Sound Blaster X-Fi Elite Pro

The card itself, marked SB0550, has gold plated connectors and a mysterious rectangular element in the upper corner of the PCB. In actual fact, it turned out a light emitting diode with the X-Fi inscription, which lights blue when a computer start up and will be easily visible in semitransparent modded PC cases.

PCI card Sound Blaster X-Fi [SB0550] from the Elite Pro bundle

The card is equipped with Cirrus Logic CS4398 DAC, advanced multi-bit Delta-Sigma architecture, 120 dB DR and -107 dB THD+N. The same DAC is used in E-MU 1212M/1820M, Creative Audigy4 cards.

Its ADC is the well known top AKM converter, advanced multi-bit architecture, 123 dB DR, THD+N -110 dB.

Many readers are scared by unknown words in the "converter architecture" line. There is an opinion that all high-quality converters [= "parallel", "multibit"] are things of the past. Unfortunately, this opinion is supported by many competent and respected experts.

When appeared the first inexpensive converters with oversampling as well as 1-bit delta-sigma modulators, the quality of converters indeed left much to be desired, they were good only for low-end devices. That was their initial destination. However, drawbacks of these solutions were thoroughly analyzed later on. New research was conducted, technologies evolved, new designs were applied. These days modern delta-sigma multibit DACs have little to do with 1-bit delta-sigma modulators 15 years ago. Moreover, all DACs have different circuitry and implementation [quality of the elements]. That's what governs the price and quality of a DAC.

X-Fi CA20K1 chip, CS4398 DACs, AK5394 ADC, 64 MB 7.5 ns Micron memory

The task of a DAC is to recreate an analog signal as precise as possible using samples. It's impossible to realize a mathematical abstraction in the real world, so this problem transforms into the price/quality ratio of a given technical solution. Multi-channel parallel 24-bit DACs in serial production are possible only at high costs and a very low yield of effective products [resistors are burned by a laser], plus technical problems with a filter implementation. 1-bit modulators offer unsurpassed linearity, but have problems with filtering shaping noises.

Modern multibit delta-sigma DACs take the best from both technologies and solve these problems in the most efficient way.

Let's refer to "A Multibit Delta–Sigma Audio DAC with 120-dB Dynamic Range" Ichiro Fujimori, Member, IEEE, Akihiko Nogi, Member, IEEE, Tetsuro Sugimoto.

Here is an architecture of a typical MULTIBIT DS DAC: 24-bit digital signal is 128x oversampled and then is applied to the digital DS modulator [DSM] operating at 6.144 MHz. In comparison with a 1-bit model, 5-bit DSM of the 3rd order generates insignificant quantization noise in the total noise level. The 5-bit DSM output is converted into a 31-level code and then into DEM, where the problem of nonlinear quantization and temperature dependence is solved. DEM data goes to the analog reconstruction unit, including the DAC on switched capacitors [SC] and the post filter on IIR and FIR filters, increasing the jitter resiliency.

Even the high-quality BurrBrown PCM1704 DAC for audiophiles, which is often considered a pure multibit converter, in actual fact operates by the sign-magnitude technology with 8X oversampling for a digital filtering option with an active low-pass 2nd order filter at the output.

X-Fi Elite Pro Rear Panel

Modes

X-Fi cards have three operating modes: Entertainment, Games, and Audio Creation. You can choose your mode in a Mode Switcher.

Besides different designs, these modes differ by optimizations to certain tasks. It has to do with resource management optimizations. For example, in Game Mode the effect-processor and hardware buffers are used for EAX5, while in Creation Mode they are released to support the hardware MIDI synthesizer.

Gaming Entertainment Creation

Video Game Frame-Rate

YES NO NO

Hardware 3D Audio Processing

YES NO OPTIONAL

Environmental Effects

YES OPTIONAL OPTIONAL

High-Resolution Audio Playback

NO YES YES

Audio Enhancement Processing

NO YES OPTIONAL

2-Channel to Multi-Channel Up-Mix

OPTIONAL YES NO

Multi-Channel Audio Recording

NO NO YES

Hardware MIDI Playback

NO OPTIONAL YES

Hardware Effects

YES YES OPTIONAL

Sample-Synchronized Record and Playback

NO NO YES

Low Audio-Streaming Latency

NO NO YES

Bit-Accurate Audio Capable

NO OPTIONAL YES

Entertainment Mode

When in Entertainment Mode, the control panel imitates a digital processor or a receiver from the world of consumer electronics. You can display settings for various modes.

S/PDIF settings lack 44.1 kHz - it's an unfortunate error that suggests nasty ideas. Perhaps the drivers will be improved in future and this setting will be added.

Game Mode

Game Mode offers a different design. But the options are practically the same. RM3DS diagnostics show another important difference of the Game Mode. That's where the support for EAX5 and 128 sound buffers appears.

RightMark 3DSound 2.0 Diagnostics

We have diagnosed X-Fi features in our RightMark 3DSound 2.0. The card operated in Game Mode. We found out that support for EAX4, EAX5, as well as for 128 hardware buffers [1 primary, 127 secondary] appeared in this very mode.

OpenAL:

Device: SB X-Fi Audio [E880] Features: Hardware 2D Buffers 127 Hardware 3D Buffers 127 EAX 1.0: Available EAX 2.0: Available EAX 3.0: Available EAX 4.0: Available EAX 5.0: Available

DirectSound:

Device: SB X-Fi Audio [EC00] [ctaud2k.sys]

Features: DirectSound 3D Hardware: Yes DirectSound 2D Hardware: Yes EAX 1: Available EAX 2: Available EAX 3: Available EAX 4 Advanced HD: Available

Rates: dwMinSecondarySampleRate 1 dwMaxSecondarySampleRate 192000

Free buffers stats: dwFreeHw3DAllBuffers 127 dwFreeHw3DStaticBuffers 127 dwFreeHw3DStreamingBuffers 127 dwFreeHwMixingAllBuffers 127 dwFreeHwMixingStaticBuffers 127 dwFreeHwMixingStreamingBuffers 127

Max buffers stats: dwMaxHwMixingAllBuffers 128 dwMaxHwMixingStaticBuffers 128 dwMaxHwMixingStreamingBuffers 128 dwMaxHw3DAllBuffers 128 dwMaxHw3DStaticBuffers 128 dwMaxHw3DStreamingBuffers 128

Audio Creation Mode

In Audio Creation Mode, it looks like a Mixer with tabs. The most interesting feature here is the selection of a Master Sample Rate.

See - the 44.1 kHz option is available!

Long-awaited "Enable Bit-Matched Playback" is also available. It disables SRC and activates Auto Master Sample Rate - it's automatically set to the frequency of the currently played file [like in Envy24 sound cards]. Interestingly, 192 kHz in the Master Clock list is not available.

You can also select the FlexiJack mode, which combines a line-in, mic-in, and digital interfaces in case you have an optional adapter.

24-bit Crystalizer

After justified reproaches to the advertisement campaign for 24-bit cards of the previous generation, about 24 bits being excessive for playing back 16-bit CD and MP3 [99.9% among digital recordings of a modern melomaniac], Creative marketing specialists quickly invented a technology that uses 24 bit in real life. Meet 24-bit Crystalizer!

Before the field tests of this technology, I have read and heard a record-breaking number of pseudo-scientific nonsense and blunt fairytales.

The funniest phrase belongs to the Creative website, it claimed that this technology enhances MP3 by making your music sound even better than it did on the original CD, before it was compressed to MP3 . This phrase is indeed an invention of marketing guys, who have their own alternative idea of quality.

This technology is dished up under the sauce of expanding the dynamic range of 16-bit records to 24 bit due to some smart record analysis and bringing them back to details, lost at the conversion processes, and making up for the compromises, appearing at the mastering stage.

In practice, it took me less than a minute to figure out what Crystalizer really was. This technology is similar to what we have seen in Intel with its HDA, in the bundled Intel Audio Studio.

Indeed, a record is remastered by a well-known mastering plug-in called "multiband compressor". Just to make sure I was 100% correct, I compared Crystalizer with three mastering multiband compressors: Waves LinMB, iZotope Ozone, Steinberg MultiBand Compressor. These plugins changed the audio character similar to Crystalizer.

To be 200% sure, I tested Crystalizer in our RMAA and compared it with the results of Waves LinMB Linear Phase MultiBand compressor [with the standard Low-Level Enhancer preset - if you'd like to carry out this test on your own]. Crystalizer was configured by default in the medium position.

Pay attention to the frequency response equalization and large intermodulation distortions - the plugins' effect is similar. But the results sound much better. It has to do with the music signal differing from the test sample. According to psychoacoustics, people don't notice overloads shorter than 6 ms. A high quality compressor does not tolerate long overloads, it quickly reduces the signal level, regulated by the attack time.

We can also find a counterpart of the Crystalizer technology in the world of digital photography. Suppose there appears a new plug-in that converts a JPEG file, compressed from a high-quality TIF, into 16-bit color; then it adjusts tonal range [roughly speaking, it increases brightness/contrast] and sharpness by 10-20% depending on the original image. Here we go! We get a new brilliant "48-bit Picturelizer", which enhances JPEG and makes them better than the original TIF. Here is the question: in what case the quality is higher? You are right, only when this JPEG file has a quality margin for such violations and a display has problems rendering the lightest and the darkest halftones of the original image.

The situation with MP3 and WAV is similar, but there is some difference. Mastering studios use very expensive equipment that analyzes the original file: not in the real time, but running a tad forward, or even at several passes; and the calculation precision is floating point 64 bit instead of 24 bit. Then, mastering compression parameters must be laboriously adjusted individually for each record on high-quality reference monitors of the middle and far field. To delegate a similar function to real time automation and then speak of the advantage over the studio results is arrogant at best. The final mastering stage includes a noise shaping step, which makes a 16-bit record sound like a 20-bit one. So the only thing left is to transfer the record bit-by-bit to the DAC input. Any interference into this process damages audio quality. Anyway, an MP3 file cannot possibly be better than the original record, multiband compression may distort the tone balance and result in the redistribution of signal energetics, which will lead to the overload at high or low frequencies.

It's quite another matter, if we speak of mediocre consumer acoustics with a limited dynamic range and defective frequency response, so that even the most primitive timbre adjuster makes a record subjectively much more comfortable to listen to. In this case, an additional band compression of high and low frequencies facilitates the record perception through given speakers, especially combined with moderately compressed original record, with less aggressiveness [peak power/average value]. In this case the resulting audio processing distortions will not exceed the distortions in the playback channel.

That was the situation in practice. Some records sounded more coherent on inexpensive active speakers, though with more aggression. In case of high quality acoustics [studio monitors and Hi-Fi speakers of the mid class], I had no problems picking several MP3 files as well as original CDs, which quality was degraded by Crystalizer. I heard overloads, or the sound got too aggressive, so that I was getting tired of listening very fast.

Our measurements showed that besides the multiband compression, the signal level is raised approximately by 3 dB. So that any quiet records would seem subjectively better even without the compressor.

Thus, 24-bit Crystalizer will come in handy to owners of inexpensive acoustics or low end headphones, which automatically means insufficient LF and HF, as well as problems with medium frequency detailing. The good news for owners of high quality acoustics is that this technology can be easily disabled.

24-bit Crystalizer technology has a right to life, but the way this technology is announced with a portion of wishful thinking is disappointing. In reality, Crystalizer does not expand, but narrows down the dynamic range. It really uses 24 bits, but this is done only to avoid the rounding error accumulation [it's normal practice, no modern DSP works in the same resolution as the original data].

CMSS-3D

CMSS-3D technology is intended to solve the main problem of the young generation of multi-channel sound card users: "I have 5.1 speakers. Movies sound great, but only two front speakers work when playing MP3! I want'em all!!!"

As it has been mentioned above, CMSS technology [Creative Multi Speaker Surround] was updated to CMSS-3D. It uses patents and designs from IRCAM, UC Davis, Aureal, Sensaura, and Creative's Advanced Technology Center.

CMSS-3D virtualizes a sound source of any channel to any device and thus provides:

  • CMSS-3DHeadphone: surround sound in headphones;
  • CMSS-3DVirtual: surround sound in stereo speakers;
  • CMSS-3DSurround: converts stereo into multi-channel sound;
  • CMSS-3DInteractive: 3D sound from several sources.

Tests were carried out in Sennheiser HD600 headphones. We detected the problem of duplicated virtualization effects with the surround effect deterioration. The fact is that all music records of the last years already contain stereo panorama expansions to this or that extent, so the results may be unexpected.

At the same time, "The Rising of the Sun" demo file from the "Essential Anuna" CD [practically raw stereo] demonstrated good results and even advantage over DolbyHeadphones technology.

Besides music, the CMSS-3D technology may be used in games. In this case a game upmixes 3D sound to 5.1 speakers and CMSS-3DHeadphone converts multi-channel audio into surround sound in headphones.

X-RAM

Unlike sound cards of the last decades, X-Fi on-board memory is used for storing and caching sounds in games instead of MIDI samples. There exists a problem of memory deficit, so developers either reduce the sample depth to 8 bit 11 kHz, which drastically damages quality, or they compress samples into lossy formats [MP3 or OGG], which loads a processor when samples are decoded for playback.

Thus, on-board memory on a sound card provides the following opportunities: to save the main memory, to accelerate access to memory, to avoid real time decompression, to avoid sample quality deterioration, to increase graphics performance and FPS.

There is currently only one game with sterling X-RAM support. It's UT2004 X-Fi Edition, which is not yet available to mass users. We suggest you should look through the results published by Creative. As you can see, X-RAM introduction may increase performance up to 20%, which is equivalent to upgrading a graphics accelerator. Moreover, your audio quality will grow as well! That's a definitely useful innovation.

UT2004 X-Fi Edition

RMAA 5.5 Tests

We cannot help referring to the Creative Review Guide for X-Fi.

"As we have already discussed Creative have designed the Sound Blaster X-Fi range first and foremost with audio quality in mind. To achieve this we have taken quality testing very seriously. We recognize however that not all journalists have access to “Audio Precision”, an industry standard professional audio test bed. We have seen many journalists use “RightMark Audio Analyzer” for audio quality tests due to its easy availability and slick interface. However due to the different test methodology between these two test platforms the results from them will vary. In the past we have had some queries regarding this difference and so we wanted to show our achieved results and test methodology for both Audio Precision and RMAA. We hope you find this useful to you."

You can download Creative's instructions on how to install X-Fi cards to test them in RMAA on the official website audio.rightmark.org.

Audio Precision Test Results

Sound Blaster X-Fi XtremeMusic/ Platinum/ Fatal1ty FPS

Remark

Digital Playback Frequency Response

Lo –1dB

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