8 câu đố Trăn
Bài toán tám câu đố là một câu đố trượt bao gồm một khung các ô vuông được đánh số theo thứ tự ngẫu nhiên với một ô bị thiếu. Nó được phát minh và phổ biến bởi Noyes Palmer Chapman vào những năm 1870. Đây là một phiên bản nhỏ hơn của bài toán n câu đố, đây là một bài toán cổ điển để mô hình hóa các thuật toán liên quan đến heuristic. Nếu kích thước khung hình vuông là các ô 3×3, câu đố được gọi là câu đố 8 ô N-Puzzle hoặc câu đố trượt là một câu đố phổ biến bao gồm N ô trong đó N có thể là 8, 15, 24, v.v. Trong ví dụ của chúng tôi N = 8. Câu đố được chia thành các hàng sqrt(N+1) và cột sqrt(N+1). Ví dụ. 15-Puzzle sẽ có 4 hàng và 4 cột và 8-Puzzle sẽ có 3 hàng và 3 cột. Câu đố bao gồm N ô vuông và một khoảng trống nơi các ô có thể được di chuyển. Cấu hình Bắt đầu và Mục tiêu (còn gọi là trạng thái) của câu đố được cung cấp. Câu đố có thể được giải bằng cách di chuyển từng ô một trong không gian trống duy nhất và do đó đạt được cấu hình Mục tiêu C++14
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state0 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state1
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state2 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state3 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state4 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state7 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state9 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }1
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }3 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }6
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }8 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 41
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 43 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 46
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 48 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // Program to print path from root node to destination node 1
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // Program to print path from root node to destination node 5/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // Program to print path from root node to destination node 7c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 // for N*N -1 puzzle algorithm using Branch and Bound 0 // for N*N -1 puzzle algorithm using Branch and Bound 1/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // for N*N -1 puzzle algorithm using Branch and Bound 3c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // The solution assumes that instance of puzzle is solvable 0
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 #include 2
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 #include 7/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 #include 9/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 using 1/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 using 3
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 using 6/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 using 8c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 namespace 1namespace 2 namespace 3
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 namespace 5c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 namespace 7
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 namespace 9c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state01 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state02 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state03 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state04
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state06 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state08
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state10 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state12
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state14 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state16
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state18 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state20 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state22
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state24 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state25
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state27 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state29 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state31
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state32 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state33 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state35_______2_______5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state37 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state39 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state43 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 // for N*N -1 puzzle algorithm using Branch and Bound 0 // for N*N -1 puzzle algorithm using Branch and Bound 1/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // for N*N -1 puzzle algorithm using Branch and Bound 3c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state49_______788_______0 // for N*N -1 puzzle algorithm using Branch and Bound 1/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // The solution assumes that instance of puzzle is solvable 0
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state56 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state57 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state58 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state24 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state61
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state63 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state65_______2_______5 #include 9_______2_______5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state69 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state24 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state73
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state75 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state76 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state77 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state55 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state81
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state84 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state86 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state88
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 // The solution assumes that instance of puzzle is solvable 2// for N*N -1 puzzle algorithm using Branch and Bound 1// The solution assumes that instance of puzzle is solvable 9#include 0
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state95 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state3 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state97 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }00 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }01_______2_______02 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }03 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }02 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }05 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }02 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }11 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 #include 2
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }15 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }16 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }17 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state76 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }19_______2_______5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state37_______2_______5 #include 9/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 using 1c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state57 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state39 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }31 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }33 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }35
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }37 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }39 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }41
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }43 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }45
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }47 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }49 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }51 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }53 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }54 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }71
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state84
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }91
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }96
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 400 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 402 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 404 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 405 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 406 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 405 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 408 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 405 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 410 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 412
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 414 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 416
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 #include 2
1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 424 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 426 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 429 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 431 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 434 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 // Program to print path from root node to destination node 2
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 446 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 431 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 451 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 // Program to print path from root node to destination node 2
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 463 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 465 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 468
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 470
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state24 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 473
Java1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 475
1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 478 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 479 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 478 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 481
1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 482 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 483 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 484 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 486 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 487 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 489 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 490 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state84 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 486 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 487 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 482 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state4 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state49
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // Program to print path from root node to destination node 11_______2_______3
1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 41 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }8
1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 46 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 43
1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 48 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 #include 2c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 // Program to print path from root node to destination node 3c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 486 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 487 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state76 // Program to print path from root node to destination node 5/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // Program to print path from root node to destination node 36
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // Program to print path from root node to destination node 41// Program to print path from root node to destination node 42// Program to print path from root node to destination node 43
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // Program to print path from root node to destination node 48// Program to print path from root node to destination node 42// Program to print path from root node to destination node 50/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 // Program to print path from root node to destination node 52// Program to print path from root node to destination node 53#include 0
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 #include 2c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 #include 4c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 486 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 487 // Program to print path from root node to destination node 71/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // Program to print path from root node to destination node 73/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 #include 9/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 using 1
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 using 3/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 using 6/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // Program to print path from root node to destination node 84
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // Program to print path from root node to destination node 11
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // Program to print path from root node to destination node 41// Program to print path from root node to destination node 42// Program to print path from root node to destination node 43
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // Program to print path from root node to destination node 48// Program to print path from root node to destination node 42// Program to print path from root node to destination node 50/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 // for N*N -1 puzzle algorithm using Branch and Bound 17
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state10
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state14
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state25 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 #include 2c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state27 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 486 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 487 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // for N*N -1 puzzle algorithm using Branch and Bound 59// for N*N -1 puzzle algorithm using Branch and Bound 60// for N*N -1 puzzle algorithm using Branch and Bound 61// Program to print path from root node to destination node 42// for N*N -1 puzzle algorithm using Branch and Bound 63// for N*N -1 puzzle algorithm using Branch and Bound 60// for N*N -1 puzzle algorithm using Branch and Bound 61// Program to print path from root node to destination node 42 // Program to print path from root node to destination node 2c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 486 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 487 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // for N*N -1 puzzle algorithm using Branch and Bound 72// Program to print path from root node to destination node 42// for N*N -1 puzzle algorithm using Branch and Bound 63// for N*N -1 puzzle algorithm using Branch and Bound 60// for N*N -1 puzzle algorithm using Branch and Bound 61// Program to print path from root node to destination node 42// for N*N -1 puzzle algorithm using Branch and Bound 61// for N*N -1 puzzle algorithm using Branch and Bound 60 // Program to print path from root node to destination node 2c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state32 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state33 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 486 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 487 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state35 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // for N*N -1 puzzle algorithm using Branch and Bound 92/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // for N*N -1 puzzle algorithm using Branch and Bound 94c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state84
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // Program to print path from root node to destination node 41// Program to print path from root node to destination node 42// The solution assumes that instance of puzzle is solvable 08
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // Program to print path from root node to destination node 48// Program to print path from root node to destination node 42// The solution assumes that instance of puzzle is solvable 15
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state55 // The solution assumes that instance of puzzle is solvable 18// Program to print path from root node to destination node 42 // The solution assumes that instance of puzzle is solvable 20
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state58
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state61 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 #include 2
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state63 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 486 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 487 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state65 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 #include 9/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state69 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state84 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 #include 2c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state75 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 486 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 487 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state76 // The solution assumes that instance of puzzle is solvable 62
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state84
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 #include 2c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state95 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 486 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 487 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 482 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state97 // The solution assumes that instance of puzzle is solvable 91 // The solution assumes that instance of puzzle is solvable 92
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // The solution assumes that instance of puzzle is solvable 98
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state24 #include 01// for N*N -1 puzzle algorithm using Branch and Bound 60#include 03// for N*N -1 puzzle algorithm using Branch and Bound 60c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state84
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 #include 2c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }15 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }16 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }17 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 486 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 487 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state76 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }19 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // for N*N -1 puzzle algorithm using Branch and Bound 92/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 #include 9
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // for N*N -1 puzzle algorithm using Branch and Bound 94c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state49
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }58
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state55 #include 81// Program to print path from root node to destination node 42// The solution assumes that instance of puzzle is solvable 67/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }77 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }75 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state24 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state84
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // Program to print path from root node to destination node 41// Program to print path from root node to destination node 42using 02using 03using 04
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state55 using 09// Program to print path from root node to destination node 42using 11/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5
1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 400
1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 402
1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 414
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 #include 2
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 #include 2c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 using 39c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 486 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 487 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state76 using 44c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state49
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5 // for N*N -1 puzzle algorithm using Branch and Bound 60// for N*N -1 puzzle algorithm using Branch and Bound 61using 61// for N*N -1 puzzle algorithm using Branch and Bound 611 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 490 using 64
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5 using 67_______788_______61using 69// for N*N -1 puzzle algorithm using Branch and Bound 61// Program to print path from root node to destination node 42using 64
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5 using 75// for N*N -1 puzzle algorithm using Branch and Bound 61using 77// for N*N -1 puzzle algorithm using Branch and Bound 61_______791_______03#include 2
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5 // for N*N -1 puzzle algorithm using Branch and Bound 60// for N*N -1 puzzle algorithm using Branch and Bound 61using 61// for N*N -1 puzzle algorithm using Branch and Bound 611 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 490 using 64
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5 using 67// for N*N -1 puzzle algorithm using Branch and Bound 61using 77// for N*N -1 puzzle algorithm using Branch and Bound 61_______791_______69using 64
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state5 // Program to print path from root node to destination node 42// for N*N -1 puzzle algorithm using Branch and Bound 61using 75// for N*N -1 puzzle algorithm using Branch and Bound 61_______791_______03#include 2
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state84
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 #include 2
Python3
1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 478 namespace 45
1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 478 namespace 51
1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 490
1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 482 namespace 85c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 namespace 88c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 namespace 90c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 namespace 92 namespace 93namespace 94namespace 95
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state000
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state002 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 namespace 92 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state005 namespace 94c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state007
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state011
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state013 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state015 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 namespace 92 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state018 namespace 94namespace 95
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state023 namespace 94c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state025
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state027 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 namespace 92 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state030 namespace 94namespace 95
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state035 namespace 94c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state037
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state040
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state046
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state047 1 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 482 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state049 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 namespace 92 namespace 93namespace 94c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state055 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state056 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state057 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state058
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state067 namespace 56 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state069
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state074 namespace 56 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state076
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state083 namespace 56 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state085
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state090 namespace 56 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state092
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state097 namespace 56 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state099
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state101 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state103 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state105 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 namespace 92 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state108 namespace 94c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state110
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state114
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state115 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state116 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state117
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state119 namespace 66c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state121 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }5 // The solution assumes that instance of puzzle is solvable 50c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state126 namespace 56 // Program to print path from root node to destination node 42c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 // for N*N -1 puzzle algorithm using Branch and Bound 0 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state131 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state132 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state133 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state134
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state137 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state132 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state133 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state134
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state143 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state144 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state146 namespace 56 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state148 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state126 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state151 namespace 56 // for N*N -1 puzzle algorithm using Branch and Bound 60/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state24 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state126
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state159
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state163 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state166 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state168 namespace 56 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state170
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state172 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state174_______792_______56 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state176 // Program to print path from root node to destination node 42namespace 70c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state180_______792_______56 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state176 // for N*N -1 puzzle algorithm using Branch and Bound 60namespace 70c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state186_______792_______56 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state188 // Program to print path from root node to destination node 42namespace 70c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state192 namespace 56 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state188 // for N*N -1 puzzle algorithm using Branch and Bound 60namespace 70c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state198 namespace 56 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state200
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state202 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state092 namespace 56 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state206
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state208 namespace 56 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state210
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state212 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state24 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state208
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state216
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state218 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 // for N*N -1 puzzle algorithm using Branch and Bound 0 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state131 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state132 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state133 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state134
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state137 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state132 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state133 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state134
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state233 // for N*N -1 puzzle algorithm using Branch and Bound 1// The solution assumes that instance of puzzle is solvable 4 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state236 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state237 namespace 56 // Program to print path from root node to destination node 53using 11
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state244
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state245 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state246
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state248 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state24 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state252 namespace 56 // Program to print path from root node to destination node 42 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state144 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state256 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state144 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state258 namespace 56 // Program to print path from root node to destination node 42 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state144 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state262
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state263
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state265 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state55 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state269 namespace 56namespace 56 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state272 // The solution assumes that instance of puzzle is solvable 50
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state278 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state280 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state233 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state244
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state284 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state285 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state286
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state288 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state291 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state293 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state295 namespace 56 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state297
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state299 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state092 namespace 56 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state303 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state269 namespace 56 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state307 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state272 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state309 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state311_______787_______42 using 11
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state315 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state317
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state319 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state321 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state323 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state325 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state6 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }53 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state035 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state329
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state339
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state344 namespace 56namespace 56 // Program to print path from root node to destination node 42// The solution assumes that instance of puzzle is solvable 50
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state24
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state131_______1_______132 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state133 // for N*N -1 puzzle algorithm using Branch and Bound 1using 03namespace 95
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state369 namespace 56 namespace 61/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state373_______787_______42 namespace 70c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state151 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state377 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state373_______788_______60 namespace 70c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state151 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state383 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state55 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state387 // Program to print path from root node to destination node 42c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state389 // for N*N -1 puzzle algorithm using Branch and Bound 60c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state391 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state394 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state396 namespace 56 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state398 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state399_______1_______400 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state399____1_______402 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state399_______1_______404 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state151 // for N*N -1 puzzle algorithm using Branch and Bound 60// for N*N -1 puzzle algorithm using Branch and Bound 61c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state399______1_______409
/* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state411 /* Algorithm LCSearch uses c(x) to find an answer node * LCSearch uses Least() and Add() to maintain the list of live nodes * Least() finds a live node with least c(x), deletes it from the list and returns it * Add(x) adds x to the list of live nodes * Implement list of live nodes as a min-heap */ struct list_node { list_node *next; // Helps in tracing path when answer is found list_node *parent; float cost; } algorithm LCSearch(list_node *t) { // Search t for an answer node // Input: Root node of tree t // Output: Path from answer node to root if (*t is an answer node) { print(*t); return; } E = t; // E-node Initialize the list of live nodes to be empty; while (true) { for each child x of E { if x is an answer node { print the path from x to t; return; } Add (x); // Add x to list of live nodes; x->parent = E; // Pointer for path to root } if there are no more live nodes { print ("No answer node"); return; } // Find a live node with least estimated cost E = Least(); // The found node is deleted from the list of // live nodes } }99 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state413
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state414
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state415 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state416 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state417 namespace 56 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state419 // for N*N -1 puzzle algorithm using Branch and Bound 60// for N*N -1 puzzle algorithm using Branch and Bound 61using 61// for N*N -1 puzzle algorithm using Branch and Bound 611 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 490 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state425
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state425
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state441
c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state442 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state416 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state444 namespace 56 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state419 // for N*N -1 puzzle algorithm using Branch and Bound 60// for N*N -1 puzzle algorithm using Branch and Bound 61using 61// for N*N -1 puzzle algorithm using Branch and Bound 611 2 3 5 6 0 7 8 4 1 2 3 5 0 6 7 8 4 1 2 3 5 8 6 7 0 4 1 2 3 5 8 6 0 7 490 c(x) = f(x) + h(x) where f(x) is the length of the path from root to x (the number of moves so far) and h(x) is the number of non-blank tiles not in their goal position (the number of mis- -placed tiles). There are at least h(x) moves to transform state x to a goal state425 8 là gìCho một bàn cờ 3×3 với 8 ô vuông (mỗi ô vuông có một số từ 1 đến 8) và một ô trống. Mục tiêu là đặt các số trên các ô để khớp với cấu hình cuối cùng bằng cách sử dụng khoảng trống . Chúng ta có thể trượt bốn ô liền kề (trái, phải, trên và dưới) vào khoảng trống.
Có thể bất kỳ 8Sau đây là quy tắc đơn giản để kiểm tra xem câu đố 8 có giải được không. Không thể giải một câu đố 8 nếu số lần đảo ngược ở trạng thái đầu vào là số lẻ . Trong các ví dụ được đưa ra trong hình trên, ví dụ đầu tiên có 10 lần nghịch đảo, do đó có thể giải được. Ví dụ thứ hai có 11 nghịch đảo, do đó không thể giải được.
Thuật toán nào được sử dụng trong 8Viết chương trình để giải bài toán 8 câu đố (và các khái quát hóa tự nhiên của nó) bằng cách sử dụng thuật toán tìm kiếm A* . Vấn đề. Bài toán 8 câu đố là một câu đố được phát minh và phổ biến bởi Noyes Palmer Chapman vào những năm 1870. Nó được chơi trên một lưới 3 nhân 3 với 8 ô vuông có nhãn từ 1 đến 8 và một ô trống.
heuristic tốt nhất cho 8 là gìMột phương pháp phỏng đoán tốt cho câu đố 8 ô là số lượng ô không đúng vị trí . Một heuristic tốt hơn là tổng khoảng cách của mỗi ô từ vị trí mục tiêu của nó ("khoảng cách Manhattan"). Một heuristic thậm chí còn tốt hơn tính đến số lần đảo ngược ô liền kề trực tiếp hiện có. |